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PC Gamer (Italian) 30
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JKMRES.GOO
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3do_tiei_2.3do
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Text File
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1998-02-25
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5KB
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153 lines
# MODEL 'TieI_2.3do' created from 'D:\Jedi\Products\JK\Data\3DO\Ships\TieInterceptor\debris\TieI_2.3do in VISUAL mode with ver4.50.'
###############
SECTION: HEADER
3DO 2.1
###############
SECTION: MODELRESOURCE
# Materials list
MATERIALS 1
0: tieiwing.mat
###############
SECTION: GEOMETRYDEF
# Object radius
RADIUS 0.723484
# Insertion offset
INSERT OFFSET 0.000000 0.000000 0.000000
# Number of Geometry Sets
GEOSETS 1
# Geometry Set definition
GEOSET 0
# Number of Meshes
MESHES 1
# Mesh definition
MESH 0
NAME tie~int
RADIUS 0.723484
GEOMETRYMODE 4
LIGHTINGMODE 2
TEXTUREMODE 0
VERTICES 16
# num: x: y: z: i:
0: -0.072000 0.719698 -0.016711 0.000000
1: -0.083495 -0.285641 -0.016712 0.000000
2: 0.056612 -0.161023 0.207079 0.000000
3: 0.056612 0.028361 0.207079 0.000000
4: -0.059063 0.719698 -0.016739 0.000000
5: -0.059125 -0.285641 -0.016740 0.000000
6: 0.072344 -0.161023 0.197576 0.000000
7: 0.072344 0.028361 0.197576 0.000000
8: -0.078482 0.123682 -0.016907 0.000000
9: -0.083496 -0.285638 -0.016739 0.000000
10: -0.083496 -0.285629 -0.222147 0.000000
11: -0.078482 0.123682 -0.222454 0.000000
12: -0.059115 0.123682 -0.016907 0.000000
13: -0.059115 -0.285638 -0.016739 0.000000
14: -0.059115 -0.285629 -0.222147 0.000000
15: -0.059115 0.123682 -0.222454 0.000000
TEXTURE VERTICES 13
0: -2.186468 -42.044506
1: 127.821945 -42.044464
2: 111.706696 -63.905163
3: 87.215881 -63.905167
4: -2.186450 -42.041756
5: 127.821945 -42.041706
6: 111.706696 -62.976875
7: 87.215881 -62.976879
8: 74.889191 -42.025387
9: 127.908882 -42.053436
10: 127.908890 -21.946787
11: 74.889183 -21.946802
12: 127.908882 -21.946787
VERTEX NORMALS
# num: x: y: z:
0: -0.828696 0.310037 0.465983
1: -0.330277 -0.921009 0.206541
2: -0.057062 -0.454825 0.888751
3: 0.048287 0.205489 0.977467
4: 0.888672 0.431653 0.154718
5: 0.536804 -0.545461 -0.643672
6: 0.596928 -0.663761 0.450664
7: 0.842187 0.155113 0.516392
8: -0.574886 0.582206 0.574929
9: -0.579766 -0.572470 0.579784
10: -0.579526 -0.572905 -0.579595
11: -0.575108 0.581765 -0.575152
12: 0.577272 0.577508 0.577271
13: 0.577437 -0.577201 0.577412
14: 0.577198 -0.577630 -0.577223
15: 0.577494 0.577062 -0.577494
FACES 14
# num: material: type: geo: light: tex: extralight: verts:
0: 0 0x0000 4 3 0 0.0000 4 1, 1 2, 2 3, 3 0, 0
1: 0 0x0000 4 3 0 0.0000 4 4, 4 5, 5 1, 1 0, 0
2: 0 0x0000 4 3 0 0.0000 3 5, 5 6, 6 1, 1
3: 0 0x0000 4 3 0 0.0000 3 6, 6 2, 2 1, 1
4: 0 0x0000 4 3 0 0.0000 4 6, 6 7, 7 3, 3 2, 2
5: 0 0x0000 4 3 0 0.0000 3 7, 7 4, 4 3, 3
6: 0 0x0000 4 3 0 0.0000 3 4, 4 0, 0 3, 3
7: 0 0x0000 4 3 0 0.0000 4 7, 7 6, 6 5, 5 4, 4
8: 0 0x0000 4 3 0 0.0000 4 8, 8 11, 11 10, 10 9, 9
9: 0 0x0000 4 3 0 0.0000 4 8, 8 9, 9 13, 9 12, 8
10: 0 0x0000 4 3 0 0.0000 4 9, 9 10, 10 14, 12 13, 9
11: 0 0x0000 4 3 0 0.0000 4 10, 10 11, 11 15, 11 14, 12
12: 0 0x0000 4 3 0 0.0000 4 11, 11 8, 8 12, 8 15, 11
13: 0 0x0000 4 3 0 0.0000 4 12, 8 13, 9 14, 12 15, 11
FACE NORMALS
# num: x: y: z:
0: -0.849979 0.009719 0.526727
1: -0.002177 0.000000 -0.999998
2: 0.000581 -0.864635 0.502399
3: 0.220708 -0.904312 0.365387
4: 0.517036 0.000000 0.855964
5: 0.485908 0.341735 0.804432
6: 0.002071 0.308321 0.951280
7: 0.852508 0.000000 -0.522714
8: -0.999925 0.012248 0.000000
9: 0.000000 0.000409 1.000000
10: 0.000000 -1.000000 -0.000044
11: 0.000000 -0.000749 -1.000000
12: 0.000000 1.000000 0.000000
13: 1.000000 0.000000 0.000000
###############
SECTION: HIERARCHYDEF
# Hierarchy node list
HIERARCHY NODES 1
# num: flags: type: mesh: parent: child: sibling: numChildren: x: y: z: pitch: yaw: roll: pivotx: pivoty: pivotz: hnodename:
0: 0x0000 0x00001 0 -1 -1 -1 0 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 tie~int